Crash: On the Run!

Posting this as a small throwback to the team’s work on the game.

I was Art Director on the project, but honestly, the team carried a lot of this on their own. My role was mostly to support, help keep things aligned, and make sure we stayed on track toward launch.

All the artwork here is made by the artists themselves, and they’re credited individually under each piece. This post is really just to highlight their work and the overall result we managed to ship together.

Glad I got to be part of it.

Turtle Woods - Key Art produced by Nana Li

Turtle Woods - Key Art produced by Nana Li

Lost City - Key Art produced by Nana Li

Lost City - Key Art produced by Nana Li

Coco's Base - Visual Target produced by Nana Li

Coco's Base - Visual Target produced by Nana Li

Crash - 3D Character produced by Stefano Bernadi

Crash - 3D Character produced by Stefano Bernadi

Coco - 3D Character produced by Gary Mcallister

Coco - 3D Character produced by Gary Mcallister

Mr. Crumb - 3D Character produced by Stefano Bernadi

Mr. Crumb - 3D Character produced by Stefano Bernadi

Outfits produced by Anna Azarova

Outfits produced by Anna Azarova

Outfits produced by Anna Azarova

Outfits produced by Anna Azarova

Outfits produced by Anna Azarova

Outfits produced by Anna Azarova

Outfits produced by Anna Azarova

Outfits produced by Anna Azarova

Turtle Woods - In-game environment produced by Steve Tramacchi

Turtle Woods - In-game environment produced by Steve Tramacchi

Snow Go - In-game environment produced by Steve Tramacchi

Snow Go - In-game environment produced by Steve Tramacchi

The Lab - In-game environment produced by Steve Tramacchi

The Lab - In-game environment produced by Steve Tramacchi

Lost City - In-game environment produced by Steve Tramacchi

Lost City - In-game environment produced by Steve Tramacchi

Sewer or Later - In-game environment produced by Steve Tramacchi

Sewer or Later - In-game environment produced by Steve Tramacchi

Temple Ruins - In-game environment produced by Steve Tramacchi

Temple Ruins - In-game environment produced by Steve Tramacchi

Coco's Base - In-game environment produced by Steve Tramacchi

Coco's Base - In-game environment produced by Steve Tramacchi

Road to Ruins - In-game environment produced by Jakob Gavelli

Road to Ruins - In-game environment produced by Jakob Gavelli

Dino Might! - In-game environment produced by Jakob Gavelli

Dino Might! - In-game environment produced by Jakob Gavelli

Dino Might! - In-game environment produced by Jakob Gavelli

Dino Might! - In-game environment produced by Jakob Gavelli