No Rest for the Wicked - Heist Rework

No Rest for the Wicked – Heist Rework (Art Direction)

Art direction passes on an existing level.
The goal is to enhance the visual experience without rebuilding the layout or altering gameplay.

Objectives of the Heist Rework:
- clearer navigation and combat readability
- stronger lighting and contrast
- cleaner color and material consistency
- reduced visual noise
- more focused environmental storytelling

All artwork was created by the talented art team at Starbreeze. My role involved defining the direction, identifying issues, and guiding the execution of the project.

Huge credit to the team who made this happen:

Lighting Artists:
Darío C. Estrada
Lee Alex Johansson

Lead Level Artist:
Sokol Mehmeti

Environment Artists:
Philip Erlandsson
Johan Lagesson

Vehicle Artist:
Love Dagerborn

A warmer amber tone was introduced at street level to suggest imminent criminal activity.

A warmer amber tone was introduced at street level to suggest imminent criminal activity.

Ceilings were darkened to create a sense of spatial pressure, reinforcing the oppressive atmosphere of the top-floor office spaces.

Ceilings were darkened to create a sense of spatial pressure, reinforcing the oppressive atmosphere of the top-floor office spaces.